Of all the packs I expected at this point in the 2K calendar, a second-serving of perimeter threats wasn't exactly the first on the list—much less one with a long-range, destroyer-of-worlds T-Mac as the icing on top.
The following is a rundown of each card from Deep Shooters 2, its key stats (good and bad) and whether it's worth your MT or not.
Just remember: Allan Houston is always your friend.
Ruby Hubert Davis
He’s the lowest rated and least sexy name in the pack, but Hubert Davis was a career 44 percent three-point shooter and his Ruby card in the DS2 pack is both a bloodless three-raining monster and a reminder of how far we’ve come in MyTEAM this year.
This is what you get for a bottom barrel pack pull now: a 6’5” knockdown shooter with 97 Open Three and more than passible defensive ratings. Back in October, you would’ve sold national secrets for this card. Now it's basically a Happy Meal toy.
Toss in three perimeter shooting badges and full-coverage heat spots around the perimeter and the worst thing there is to say about Ruby Hubey is he’s on the Mavs but wearing a Knicks jersey.
Key Stats: Open Three (97), Contested Three (94), Ball Control (67).
Ruby Rex Chapman
He can shoot and dunk and that really isn’t fair.
Most people nowadays remember Rex Chapman for his Oceans 11 iPhone heists, but this is the man who once dropped 39 points and a big, floppy L on Michael Jordan and the ’96 Bulls, and Chapman's Deep Shooters 2 card is a monument to that Rex Champ—the one who could throw down at the cup and feather in running three-pointers at the buzzer.
The most analytical thing I can say about this card is it's just...fun. It's definitely the most enjoyable of the bottom tier, and second only to Amethyst Allan Houston among non-diamonds you can run and chuck up anything with and watch it go in.
We were all so excited when that Sapphire Quentin Richardson popped up in our reward queue, only to realize its three-point rating was underpinned by nine yards of flotsam and a crappy release.
Ruby Q-Rich remedies this by pumping up the shooting and giving you full coverage heat spots around the perimeter. When you combine this with his his juiced mid-range game, deceptively solid defense and cheap price point, you get a vast improvement on the reward card.
Key Stats: Open Three (96), Off-Dribble Three (92), Defensive Consistency (60).
Ruby Chandler Parsons
Ah, Rocket Parsons. Such hope there was.
Early Chandler Parsons was a promising, rangy three with superstar potential, and Deep Shooters Parsons distills that hopeful period well.
He can shoot the three, finish in traffic and even play defense, and he’s a welcome addition to a MyTEAM economy where small forwards with outside shooting run on the expensive side.
The only weird thing is Parsons is 6'10" and has a terrible standing dunk rating. But that's really the least of your problems.
Key Stats: Open Three (93), Contested Three (90), Standing Dunk (45) (???).
Amethyst Kyle Korver
The belle of the ball among Deep Shooter 2's amethysts. Or at least that’s what market prices imply.
Amethyst Korver is a good card that continues to be overvalued at auction, in my humble opinion. People are paying handsomely for the name and for his (very useful) Hall of Fame Catch and Shoot and Corner Specialist pages.
On the flip side, Korver is slow as petrified hell, which is to be expected but ended up being more frustrating than I'd even imagined.
If you’ve gotten used to playing with quicker wings, you might want to pump the breaks on Korver, who's the most expensive and one-dimensional dude in this pack.
Key Stats: Open Three (98), Contested Three (97), Lateral Quickness (59).
Amethyst Jason Terry
I hate Jason Terry in so many ways and for so many reasons, not the least of which being his betrayal of J.R. Smith in what will go down in NBA history as the Red Wedding of inbounds plays.
But this is—unfortunately—a very dope card.
Deep Shooters Jet is Mavs Jet, who was also the best Jet. He gets a decent bump to his three ball that puts it on-par with his ridiculous mid-range game, making him a lot of fun to run around the perimeter with and pop moving shots.
Amethyst Terry also gets a monster boost to his Vertical, jumping 15 points from 63 to 78, which is the largest single jump I’ve seen in a player’s Vertial rating from one card level to the next. It’s also the most wasted stat bump I’ve ever seen thanks to Terry’s Driving Dunk rating remaining stationary at a dismal 40.
All considered, however, Amethyst Jet is a fun pop-a-shot point guard you could definitely play off the bench and do fine with—but there are better, rounder options for the money in Deep Shooters 2, which brings us to our next guy...
Key Stats: Open Three (94), Driving Dunk (40)
Amethyst Allan Houston
A favorite of the FOX Sports 2K program and the Based Moving Shot God.
Yes, Allan Houston is back and better than ever.
Ruby Houston was a cheap treasure when he dropped in the Droppin’ 50 pack, and his Amethyst iteration carries on that rich tradition of budget bucketry in Deep Shooters 2.
Amethyst Allan Houston is faster, bouncier and comes with a few more helpful gold badges and, more importantly, additional slots for customization.
In short, this is the best card in the set that you can actually get a hold of without your bank texting you a fraud alert message. He's also the only non-diamond in the pack with a post fadeaway that makes him nigh unguardable on the offensive end.
The only disappointment is the 45 Driving Dunk rating, which I presume was left that way to avoid making him literally a minor deity.
Ellis isn’t even the best shooter in this pack, but he is one of the more well-rounded and forgettable.
Key Stats: Open Three (97), Shot Contest (82), Passing Vision (50).
Diamond Jerry West
Another Jerry West card that is good and balanced and absolutely no one wants because old.
But after playing with diamond Steve Nash and diamond Jerry West I can honestly say that I…preferredJerry West?
He felt quick, can steal the hell out of the ball and seemed more mobile on both ends of the court. He doesn’t have the breathtaking wall of “A+” letter grades for shooting Nash, but he’s pretty damn good.
Key Stats: Steal (98), Passing IQ (98), Open Mid-Range (84, which is lower than his Lockdown amethyst but comes with a new HOF Mid-Range Deadeye badge, so, alrighty).
Diamond Steve Nash
I nearly became Mad Online when I saw Steve Nash was in Deep Shooters 2.
After all, Nash had already been featured in Playmakers, and I’m not a big fan of players having repeat Gems of the Game cards, particularly when said card is:
A) A big name guy like Nash who already gets plenty of shine.
B) An extremely good card that makes previous editions absolutely worthless.
That being said, this Nash card has been a pleasant surprise, in that that it's very good and deserved and hasn’t totally tanked the value the Kidd’s amethyst Playmaker card—which is a testament to just how ridiculously good Steve Nash was.
Key Stats: Open Three (97), Off-Dribble Three (96), Speed With ball (97).
Diamond Tracy McGrady
Here it is: the MyTEAM version of looking directly in God’s eyes and him winking back at you.
You know Deep Shooters Tracy McGrady well at this point. He's the card currently tanking the MyTEAM market place and giving owners of Wingmen McGrady night terrors and shattering buyer's remorse.
Diamond T-Mac is fast and brutal, and after playing with him for a while, you’ll notice yourself beginning to pull up further and further away from the three-point line and testing the bandwidth on that Hall of Fame Limitless Range badge of his.
My personal findings are that he doesn’t have half court range, per se, but it’s close enough that your opponent has to play like he might.
Let’s be clear: you do not need this card, particularly if you already have Playmakers McGrady, who is already an irresistible monster with a decent deep ball when the wind is just right.
But…if you have the means…well.
Key Stats: Everything. Literally everything is good.
Diamond Kevin Durant
Man…I mean, damn. I don’t know even know, guys. This is a whole thing.
The long and short of Diamond Kevin Durant is if you somehow end up on the wrong end of this card, quit the game immediately and find a better use for your time.
It’s another one of MyTEAM’s camouflaged pink diamonds with toned down Intangibles masking its true color, and it is a living testament to the incontrovertible truth that Kevin Durant is an ostrich of war no opponent can truly prepare for.
There is one fly in the pie, however: a 66 Driving Dunk rating which I presume serves as a restrictor plate to keep the game from overheating and causing rolling blackouts across power grids where he’s pulled.
Key Stats: Open Three (97), Post Fade (88), Speed (90).
Diamond Chris Mullin
This is a rightfully unfair reward card for a collection that is ridiculously difficult to complete.
Diamond Chris Mullin is basically a slightly improved version of Diamond Drazen Petrovic—the crazy reward you get for completing the Nets Historical set.
If you happen to get him, treat him well and don't use him against anyone who doesn't deserve nuclear annihilation.
Key Stats: Open Three (98), Contested Three (98), Moving Three (95).
At first, Deep Shooters 2 looked like an uninspired double-dip into a pack theme that worked previously.
There are repeat cards and diamonds at the top that are almost inaccessible, but it's also one of the few recent collections that's managed to deliver for top tier hypebeasts and for budget ballers shopping the bottom and middle tiers.
You can get rock solid starters and bucket monsters for your squad relatively cheaply thanks to guys like Allan Houston, Q-Rich, Rex Chapman and Ruby Hubey.
Or you can mortgage your home and go for broke with a Tracy McGrady card that you can put on the mantle and will down to your children.
Either way, you're going to find at least one card in here that you love deeply.